******************************************************************************************* GreenImp's ßeta Testing Documentation for the ePSXe Team ******************************************************************************************* My goofy comments: -Please forgive me for lack of updates. I'm older now with more IRL responsibilities. -Please contact me any fixes that you know, and how to correct them. My contact information is at the very bottom of this list. -Why don't you have information for "Game X" GreenImp? I simply DO NOT own it, and don't have the Genuine CD to properly test for it, sorry. -"Your colors suck." ...heh... Old news to me. =P -I hope this helps some of you out there. =) Enjoy! ------------------------------------------------------------------------------------------- Color code: Red - General Gray - ePSXe SPU core Pink - Pete's OpenGL2 Driver Yellow - P.E.Op.S. OGL Driver Fuchsia - Pete's D3D Driver Lime - P.E.Op.S. Soft Driver Cyan - Pete's/P.E.Op.S. Hardware GPUs Blue - All Driver GPUs White - Lewpy's 3dfx/Glide³ GPU via zeckensack's Glide wrapper Emulator Green - Positive Effect Maroon - Negative Effect ------------------------------------------------------------------------------------------- General bugs I have found in ePSXe/GPUs: -Broken/Unplayable Games: Final Fantasy 5 - Final Fantasy Anthology -<Pete's OpenGL2 v2.9> If "Render mode: [2: Use framebuffer object]" is selected, "Shader effects = Checked/ON" and "Scanlines = Checked/ON" shouldn't cause screen to be generally darker, and also causes some effects look incorrect (like transparency becomes black in Final Fantasy 9) in games. ------------------------------------------------------------------------------------------- Common/Similar bugs that happen on two or more games: -<Pete's OpenGL2 v2.9> Toggling [Texture filtering] fixes missing textures that shouldn't have been missing to start with. (Beyond the Beyond, CastleVania: Symphony of the Night) -<P.E.Op.S. OGL v1.78> Loading screens and/or indicators/meters are missing. Special game fixes: [Special upload detection] Didn't seem to help on any of these games. (Assault Rigs, Pac-Man World, Rally Cross 2) ------------------------------------------------------------------------------------------- Additions/Changes/Feature requests: -Any feature to prevent polygons form wiggling would be awesome. This drives me nuts on FF9 and many other games too. Also ePSXe could be the first PSX Emulator to implement a feature like this. ;P -Option to display PSX Screen Mode in Pete's GPUs like Lewpy's Glide³ GPU does. -Hi-Res option/fix to render models in Hardware GPUs, like for Spider. -Sound Interpolation for the ePSXe SPU core. [Like Kode54's VisualBoyAdvance build has ;P] ------------------------------------------------------------------------------------------- Configuration for ePSXe: Video: Pete's OpenGL2 Driver v2.9, P.E.Op.S. OpenGL v1.78/Pete's D3D Driver v1.77, P.E.Op.S Soft Driver 1.18 & Lewpy's 3dfx/Glide³ GPU v1.42 Audio: ePSXe SPU core 1.9.0 [Sound enabled = CHECKED] CD-ROM: ePSXe CDR WNT/W2K core 1.7.0 BIOS: SCPH1001.BIN Game Pad: Rumble - Type [DX Joy1], Big Motor [Constant], Small Motor [Sine] ------------------------------------------------------------------------------------------- Current PC specs: OS: Microsoft Windows 7 Ultimate (SP1) CPU: Intel i5 Sandy Bridge 2500K RAM: 4 GB DDR3 G.SKILL 2133 Video Card: MSI 660 Ti Power Edition (OC Edition) Sound Card: Realtek ALC988 Game Pad: Green PS3 DUALSHOCK 3 USB/Bluetooth (via MotioninJoy) ******************************************************************************************* Games (Genuine CD) - Bug Reports ******************************************************************************************* Andretti Racing (U) [SLUS-00264] - v.1.9.0 PSX Mode: 320x240=Gameplay/Splash Screens/MDEC, 512x480=Menus, 640x480=Title Pete's OGL2 Off-Screen drawing: [1: Standard] Allows car/track to be seen on menus. Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes TV on tracks. Pete's OGL2 Framebuffer upload: [2: Full] >Fixes loading screen with track map before race. Pete's GPUs Off-Screen drawing: [4: Extended] Allows intro screens to display correctly. Either option Fixes TV on race tracks, pick what works better. Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fixes TV on race tracks. Pete's GPUs Framebuffer access: [0: Emulated vram] OR Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes TV on race tracks. Recommended GPU: Pete's OpenGL2 Driver Less annoying bugs. Recommended Texture filtering: [1: Standard] Looks good! Rumble: Unavailable -<P.E.Op.S GPU v1.18> The black vertical line on the menu shouldn't be indented where the menu options text is. -<P.E.Op.S GPU v1.18> The very first game screen that says, "Now Loading..." is missing. -<Pete's OpenGL2 v2.9> The very first game screen that says, "Now Loading..." is missing Also the first intro screen that tells you to "Press Start" is displayed incorrectly. Special game fixes have been tried and "Off-Screen drawing: [2: Extended]" does not fix these missing screens. <<NOTE>> P.E.Op.S. OpenGL v1.78 will show missing screens correctly. -<P.E.Op.S. OpenGL v1.78> After the first menu with the MDEC playing on it the area on the right side where the selections are shown shouldn't flicker or wiggle intermittently. ------------------------------------------------------------------------------------------- Assault Rigs (U) [SCUS-94405] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [2: Extended] Allows splash screens to be seen. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [2: Full] Allows screen behind loading meter to be seen. Pete's GPUs Off-Screen drawing: [4: Extended] Allows some splash screens to be seen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Less buggy. =) Recommended Texture filtering: [2/6: Extended] Looks good! Rumble: Unavailable -<P.E.Op.S. OpenGL v1.78 & OpenGL2 v2.9> On the intro that shows the man running in an eye is misaligned. -<Pete's GPUs v1.78> The background of the loading meters aren't being displayed. -The game shouldn't pause/slowdown momentarily when the title is flying into the screen. ------------------------------------------------------------------------------------------- Beyond the Beyond (U) [SCUS-94702] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Allows battle transition effect & speeds it up. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes battle transition effect. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Allows battle transition effect. Recommended GPU: Any Recommended Texture filtering: [6: Extended] Looks good. Rumble: Unavailable -<Pete's OpenGL2 v2.9> In the game menu goto Prepare > Setting > Window > Color > Font. When you change the Green & Blue values the font color doesn't change correctly. When you toggle the "Texture filtering" option it will display what you changed. <Save State: SCUS_947.02.000> ------------------------------------------------------------------------------------------- Bust-A-Move 2: Arcade Edition (U) [SLUS-00233 #21066] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [2: Standard] Looks OK. Rumble: Unavailable -<All GPUs v1.78/v1.18/v2.9> After the third "DEMONSTRATION" screen the tiled squares in the background are misaligned. <Save State: SLUS_002.33.000> <Screen Shots> ------------------------------------------------------------------------------------------- Captain Commando (J) [SLPS 01567] - ePSXe v.1.9.0 PSX Mode: 394x240=Gameplay, 640x480=Logo/Sprite Garbage Loading Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Makes DOLG's blocks have colors & lines. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Makes blocks not black. Recommended GPU:P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-3, 5 & 6 Cause lines. 4 Looks OK. Rumble: Works! All GPUs Special game fixes: [Expand screen width] -<All GPUs v1.78/v1.18/v2.9> First stage boss "DOLG" is a bunch of colored blocks, and sometimes parts of regular enemies are too. <Save State: SLPS_015.67.000> <<NOTE>> I noticed after the Logo Screen that there is garbage that seems to load all the sprite graphics, and the final section loads an empty/black area on the bottom right hand corner of the screen, if that means anything. Also I've tried different GPUs options/configs/game fixes/toggling "Texture filtering" trick, backup images, BIOS', CD-ROM config/options just in case it's not loading the data from the CD correctly, and other emulators. Sigh... NOTHING seems to work. lol ------------------------------------------------------------------------------------------- CastleVania: Symphony of the Night (U) [SLUS-00067] - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 365x240=In-Game Menu/File Menu, 512x240=Title Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Allows other effects. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes intro stage and intro story text. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Allows other effects. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Corrupts some graphics. Rumble: Unavailable -<Pete's GPUs v1.78 & OpenGL2 v2.9> Doesn't take picture when you defeat Dracula in the intro stage. <Save State: SLUS_000.67.000> -<Pete's OpenGL2 v2.9> On the "Select Your Destiny" screen the letters are missing where it tells the info for the D-pad & buttons do on the controller, but if you toggle the "Texture filtering" it fixes it even if you put it back to the original setting. ------------------------------------------------------------------------------------------- Final Fantasy 8 (U) [SLUS-00892] - ePSXe v.1.9.0 PSX Mode: 320x224=Gameplay/MDEC, 320x216=Battle, 384x216=In-Game Menu, 640x480=Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Makes battle menus better. Pete's GPUs Off-Screen drawing: [4: Extended] Shows everything, but battle menu flickers. Pete's GPUs Off-Screen drawing: [3: Enhanced] Stops battle menu from flickering. Pete's GPUs Framebuffer textures: [2: Gfx card buffer] Fixes fade when battle is finished. Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes battle transition effect. Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [2: Stretched] Recommended Texture filtering: [2/6: Extended] Looks good, But Esthar Bridges look bad. Rumble: Works! Pete's OGL2 Special game fixes: [Ignore small framebuffer moves] Pete's GPUs Special game fixes: [Lazy upload detection] Hides garbage when overworld loads. -<Pete's GPUs v1.78> When you leave Balamb Garden half the screen fades out incorrectly. -<Pete's GPUs v1.78> The intro screens "Published by Square Electronic Arts L.L.C.", "Squaresoft", credits and pictures should be fading in & out. -<P.E.Op.S GPU v1.18> The battle transition effect is incorrect. ------------------------------------------------------------------------------------------- Final Fantasy 9 (U) - ePSXe v.1.9.0 [CD1: SLUS-01251] [CD2: SLUS-01295] [CD3: SLUS-01296] [CD4: SLUS-09217] PSX Mode: 320x224=Gameplay/MDEC, 320x218=Battle/In-Game Menu/World Map Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Enables effects. Pete's OGL2 Framebuffer upload: [2: Full] MDEC to new screen transitions are a 'lil better. Pete's GPUs Off-Screen drawing: [2: Standard] Enables characters battle stats. Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes battle swirl effect. Recommended GPU: Pete's OpenGL2 Driver Works great! Recommended Texture filtering: [6: Extended] Looks great! Minor glitch on emotion bubble. Rumble: Works!Pete's GPUs Special game fixes: [G4 polygon cache] <<NOTE>> "Use pixel shader for 'PSX texture window' emulation" OFF/UNCHECKED, if it is on this causes larger and more breaks in & around text bubbles. -<Pete's GPUs v1.78> When selecting a monster to fight the whole finger should be flashing quickly on the battle menu. -<Pete's GPUs v1.78> The yellow highlighter should be seen behind the character names, also you shouldn't see the yellow turn highlighter on the screen when you pause during battle. ------------------------------------------------------------------------------------------- Final Fantasy Anthology (U) Final Fantasy 5 [SLUS-00879] - ePSXe v.1.9.0 PSX Mode: 256x224=Gameplay, 320x240=MDEC, 336x240=Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Allows character to be seen in Town/Dungeon. Pete's OGL2 Framebuffer effects: [2: Standard] Fixes battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes all effects. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Makes the character on world map look eroded. Rumble: Unavailable -Intermittent freezes at Memory Card screen. Final Fantasy 6 [SLUS-00900] - ePSXe v.1.9.0 PSX Mode: 256x224=Gameplay, 320x240=MDEC, 256x240=Save Menu, 336x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [3: Enhanced] Fixes most of the loading menu. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Fixes battle transition effect. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Doesn't look very good. Rumble: Unavailable -<Pete's GPUs v1.78> A small part of the load menu flickers in the top save data slot. <Save State: SLUS_009.00.001> ------------------------------------------------------------------------------------------- Final Fantasy Chronicles (U) Final Fantasy 4 [SLUS-01360] - ePSXe v.1.9.0 PSX Mode: 256x224=Gameplay, 320x240=MDEC, 256x240=File Menu, 336x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes all effects. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Makes the character on world map look eroded. Rumble: Unavailable -<Pete's OpenGL2 v2.9> Save Game Load/In-Game Menus shouldn't have a black rectangle that covers up the text. Toggling the "Texture filtering" option will fix this. -<Pete's OpenGL2 v2.9> Once your in a battle part of the battle menu's color is distorted. Toggling the "Texture filtering" option will fix this as well. Chrono Trigger (U) [SLUS-01363] - ePSXe v.1.9.0 PSX Mode: 256x211=Gameplay, 256x224=In-Game Menu/World Map, 320x240=MDEC, 336x240=Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Enables portal effect. Pete's OGL2 Framebuffer effects: [3: Full] Fixes fade in/out effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Enables portal effect. Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes fade in/out effect. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] ??[4: Extended] Maybe?? Rumble: Unavailable -No Problems Found! ------------------------------------------------------------------------------------------- Final Fantasy Origins (U) [SLUS-01541] Final Fantasy - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 320x240=MDEC/Logo, 640x480=Art Gallery Pete's OGL2 Off-Screen drawing: [1: Standard] Enables defeated monster effect. Pete's OGL2 Framebuffer effects: [2: Standard] Enables battle transition/spell effects. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Enables defeated monster effect. Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Enables battle effect. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Doesn't look good. Rumble: Works! -<All GPUs v1.78/v1.18/v2.9> The spell Holy shouldn't have a box around it. <Save State: SLUS_015.41.000> Final Fantasy 2 - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 320x240=MDEC/Logo, 640x480=Art Gallery Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Enables battle transition/spell effects. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes battle transition effect. Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Enables battle effect. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Doesn't look good. Rumble: Works! -No Problems Found! ------------------------------------------------------------------------------------------- Gran Turismo (U) [SCUS-94194] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x480=Splash Screens Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Gets rid of block on the title menu. Recommended GPU: Pete's OpenGL2 Driver More features than other GPUs, like shaders. ;) Recommended Texture filtering: [2: Extended] Looks good. Fences don't look as nice. Rumble: Works! -If "Sound enabled" option is OFF/UNCHECKED, then it freezes before the first MDEC. ------------------------------------------------------------------------------------------- Legacy of Kain: Blood Omen (U) [SLUS-00027 70200] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes new menus loading. Pete's OGL2 Framebuffer upload: [1: Standard] Fixes buttons on the blueish stone menus. Pete's GPUs Off-Screen drawing: [0: None] Menus work. Intro screen missing. Pete's GPUs Off-Screen drawing: [4: Extended] Shows some extra screens. Menus don't work. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Right status menu re-load fix? Recommended GPU: Pete's OpenGL2 Driver Works very well! Recommended Texture filtering: [0: None] 1-6 Makes Kain look eroded. =/ Rumble: Unavailable -<Pete's GPUs v1.78> The first "Silicone Knights" intro screen is missing. <<NOTE>> Special game fixes: [Swap front/back detection] when enabled will fix this, but then the menus don't display until you move up or down, and even then they still don't work correctly. -<Pete's GPUs v1.78> The life/magic/time display doesn't show after you go into a menu. -<P.E.Op.S GPU v1.18> The life/magic/time display doesn't show after you go into a menu. ------------------------------------------------------------------------------------------- Legend of Mana (U) [SLUS-01013] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes exiting world map effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes rabite loading indicator. Bunk rabite. Also tried with [Lazy upload detection] ON, and it didn't fix garbage rabite. Pete's GPUs Framebuffer textures: [2: Gfx card buffer] 0/3 OK. 1=No exit world map effect. Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes exiting world map effect. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good. Tiny lines on world map objects. Rumble: Works! -<Pete's GPUs v1.78 & OpenGL2 v2.9> When placing an artifact there is a black line in the top left portion of the screen. ------------------------------------------------------------------------------------------- Micro Machines V3 (U) [SLUS-00559] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay/MDEC, 640x480=Menu, 640x239=Splash Screens, 320x239=Menu Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes fade effect when choosing racer etc. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good! Rumble: Unavailable -<Pete's GPUs v1.78> When the menu screen fades the objects that are merging into or out of the menu leave trails. ------------------------------------------------------------------------------------------- Moto Racer (U) [SLUS-00498] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OGL Driver Recommended Texture filtering: [6: Extended] Looks OK. Rumble: Unavailable -<Pete's OpenGL2 v2.9> The bike, bike stats, transmission options, the "SELECT BIKE" and "SELECT GEAR BOX" sections are all missing on the screen. ------------------------------------------------------------------------------------------- Ogre Battle: Limited Edition (U) [SLUS-00467] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Stops garbage from showing up in text windows. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =) Recommended Texture filtering: [0: None] 1-6 Makes weapons look slightly bent. Rumble: Unavailable -<All GPUs v1.78/v1.18/v2.9> During game play, scroll with the sword close to the very bottom then scroll up slowly and you will see part of the bottom portion of the map disappear. <Save State: SLUS_004.67.003> -<P.E.Op.S GPU v1.18> There is a tiny glitch on the top left side screen that appears once you get to the title screen then never disappears. -<P.E.Op.S GPU v1.18> On the first map once you reach the first boss, Warren, his face graphic before the battle has a vertical line to the right that shouldn't be there. <Save State: SLUS_004.67.003> ------------------------------------------------------------------------------------------- Parasite Eve 2 (U) [CD1: SLUS-01042] [CD2: SLUS-0105] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes Aya lighting, and fade effect 'lil better. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Stops garbage from showing up in refection. Pete's GPUs Framebuffer textures: [2: Gfx card buffer] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes screen when examine. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =) Recommended Texture filtering: [0: None] 1-6 Menus become warped, & map gets a thin square. Rumble: Works! -<Pete's D3D GPU v1.77> The reflection effects are incorrect, like when you see your reflection on the floor there is a lighted block around you. <Save State: SLUS_010.42.000> ------------------------------------------------------------------------------------------- Q*bert (U) [SLUS-00904 99690] - ePSXe v.1.9.0 PSX Mode: 640x240=Gameplay, 320x240=Original Q*bert/MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Allows 1st splash/loading screen to be seen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks good! =) Recommended Texture filtering: [0: None] [1: Extended] Looks good, but minor window glitch. Rumble: Unavailable -<All GPUs v1.78/v1.18/v2.9> On the very first screen where you configure the controller above the "Q" where the Q*bert logo is at there's a horizontal purple line that shouldn't be there. (If "Texture filtering" is ON it's very tiny, but very noticeable on P.E.Op.S.) -<P.E.Op.S GPU v1.18> The bottom line on the score/item/lives boarders are missing. ------------------------------------------------------------------------------------------- Road Rash 3D (U) [SLUS-00524] - ePSXe v.1.9.0 PSX Mode: 365x240=Gameplay, 320x240=Menu/MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes in-game race menu. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Allows loading meter to show. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes in-game race menu. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =) Recommended Texture filtering: [2: Extended] Looks Good. Rumble: Unavailable Config CD: Enable subchannel caching to disk. -<Pete's GPUs v1.78> When you choose "THRASH" and go to start the race the background should not flicker while you see the loading meter. ------------------------------------------------------------------------------------------- Running Wild (U) [SCUS-94272] - ePSXe v.1.9.0 PSX Mode: 512x240=Always Pete's OGL2 Off-Screen drawing: [1: Standard] Allows you to see racers. Pete's OGL2 Framebuffer effects: [0: None] [3: Full] Allows you to see racers if Off-Screen drawing is set at [0: None] Pick what's fastest. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Allows you to see racers. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] <<NOTE>> There are multiple configurations to see racers, but this seems to be the fastest. Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Seems OK. Recommended Texture filtering: [2: Extended] Looks Good. Rumble: Works! -<P.E.Op.S GPU v1.18> Racers shouldn't look deformed while "Use Frame skipping" is ON/Enabled. They deform the most at the starting line, and occasionally during the race. -<All GPUs v1.78/v1.18/v2.9> The racers shadows seem reversed. (Think this is a bad game shadow system. Need to check with real PSX) -<P.E.Op.S. OpenGL v1.78> During the race the racers look like they are at the original PSX resolution instead of the Hi-Res hardware resolution. ------------------------------------------------------------------------------------------- Saga Frontier 2 (U) [SLUS-00933] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Enables battle transition effects. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes battle transition effects. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Correct shift effect. Recommended GPU: Pete's OpenGL2 Driver Great eye candy with a suitable shader. =) Recommended Texture filtering: [4: Extended] Looks Good. 1/2/5/6 cause various glitches. Rumble: Unavailable -<Pete's GPUs v1.78 & Pete's OGL2 v2.9> The pointer fingers have a vertical line on their finger tip that shouldn't be there during the memory card & in-game menu screens. -<Pete's GPUs v1.78> Title screen graphics shouldn't be left behind when the game centers itself for the title screen after the MDEC. -<Pete's GPUs v1.78> Letters on the left side of text bubbles shouldn't be cut off. ------------------------------------------------------------------------------------------- Spider (U) [SLUS-00230] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 256x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Allows spider to be seen. Pete's OGL2 Framebuffer upload: [2: Full] Fixes "LOADING" splash screen. Pete's GPUs Off-Screen drawing: [4: Extended] Fixes "LOADING" splash screen and meter. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes menus & load meters. Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks Decent. Recommended Texture filtering: [0: None] 1-6 Doesn't look very good. Rumble: Unavailable -<Pete's GPUs v1.78 & Pete's OGL2 v2.9> The spider & enemy bug's gamma look too bright, and look like they are the original PSX resolution instead of the Hi-Res hardware resolution. When you pause the game the spider looks correct. ------------------------------------------------------------------------------------------- Star Ocean: The Second Story (U) [CD:1 SCUS-94421] [CD:2 SCUS-94422] - ePSXe v.1.9.0 PSX Mode: 320x224=Gameplay, 311x216=In-Game Menu, 640x480=Title, 320x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] 1 or 2 Doesn't fix the Title Screen. =/ Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] 1 or 2 Doesn't fix the Title Screen. =/ Pete's GPUs Off-Screen drawing: [4: Extended] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes title screen menu. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [2/4/6: Extended] Seems to work OK. Rumble: Works! -<Pete's OpenGL2 v2.9> Most of the Title Screen is missing except for the menu. -<All GPUs v1.78/v1.18/v2.9> Sometimes there are extra vertical lines around characters & monsters that shouldn't be there. (Seen best when Rena gets attacked by ape monster) <Save State: SCUS_944.21.001> ------------------------------------------------------------------------------------------- Street Fighter Collection (U) Super Street Fighter [CD1: SLUS-00423] - ePSXe v.1.9.0 PSX Mode: 385x256=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Looks Awesome! Recommended Texture filtering: [0: None] Rumble: Unavailable All GPUs Special game fixes: [Expand screen width] -<Pete's OpenGL2 v2.9> There shouldn't be flickering garbage on left side of the screen. -<P.E.Op.S GPU v1.18> There shouldn't be flickering garbage on left side of the screen. -<Pete's GPUs v1.78 & Pete's OGL2 v2.9> The left power bar & the right charge meter should be a solid color. <Save State: SLUS_004.32.000> Street Fighter Alpha 2 Gold [CD2: SLUS-00584] - ePSXe v.1.9.0 PSX Mode: 385x256=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Looks Awesome! Recommended Texture filtering: [0: None] Rumble: Unavailable All GPUs Special game fixes: [Expand screen width] -No Problems Found! ------------------------------------------------------------------------------------------- Xenogears (U) [CD1: SLUS-00664] [CD2: SLUS-00669] - ePSXe v.1.9.0 PSX Mode: 320x216=Gameplay, 320x240=Logo Pete's OGL2 Off-Screen drawing: [2: Extended] Pete's OGL2 Framebuffer effects: [2: Standard] Pete's OGL2 Framebuffer upload: [1: Standard] Pete's GPUs Off-Screen drawing: [4: Extended] Allows PAUSE to show... But causes the rest of the screen to go black, and sometimes a bunk "PAUSE" text shows up on the top left corner of the screen. Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Enables special effects. Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Speeds up special effects. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [0: None] 1-6 Makes characters look lined up incorrectly. Rumble: Unavailable -<Pete's GPUs v1.78 & Pete's OGL2 v2.9> Menus shouldn't be misaligned. Some seem correct during a battle. -<Pete's GPUs v1.78> When you enter the title screen menu the screen should darken a bit not go totally black. Special game fix: [Swap front/back detection] corrects this but makes stuff flicker, and go white. ******************************************************************************************* Games (Genuine CD) - No/Very Minor/Common Bugs ******************************************************************************************* Bogey Dead 6 (U) [SCUS-94307] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes countdown screen when you crash. Pete's OGL2 Framebuffer upload: [1: Standard] Countdown doesn't overlap. Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Kinda fixes countdown at crash. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [1: Standard] Looks good! Rumble: Unavailable -<Pete's GPUs v1.78> Missing the very first "Presented by" screen. -<Pete's GPUs v1.78> The countdown text shouldn't look like it has a boarder when crashed. ------------------------------------------------------------------------------------------- Bomberman Fantasy Race (U) [SLUS-00823] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Works! ------------------------------------------------------------------------------------------- Brave Fencer Musashi (U) [SLUS-00726] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x480=Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes text inside text bubbles. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes text inside text bubbles. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks Awesome! OR Texture filtering: [4: Extended] Hi-Res: [1: 2xSaI] Looks good. Nicer Faces. Rumble: Works! <<NOTE>> Press F5 to switch to analog mode. ------------------------------------------------------------------------------------------- Breath of Fire 3 (U) [SLUS-00422] - ePSXe v.1.9.0 PSX Mode: 320x240-Always Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes boss death effect. Pete's OGL2 Framebuffer effects: [3: Full] Fixes Rei's werewolf transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes boss death effect. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] 1-6 Characters look misaligned & lines in windows. Rumble: Unavailable ------------------------------------------------------------------------------------------- Bust-A-Move 4 (U) [SLUS-00754] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Works! <<NOTE>> REAL PSX test results: On Vibration Menu LOW/HIGH - [LOW] Big (Motor spins 3 times) [HIGH] Big (Motor spins ~6 times) ------------------------------------------------------------------------------------------- C the Contra Adventure (U) [SLUS-00499] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=Title Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [1: Standard] Allows text to scroll on green 'puter screen. Pete's GPUs Off-Screen drawing: [4: Extended] Fixes "NOW LOADING" meters. Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fix green 'puter screen. Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix green computer screen. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [2: Extended] Looks good. Rumble: Works! ------------------------------------------------------------------------------------------- CastleVania Chronicles (U) [SLUS-01384] - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 320x240=Title Screen, 512x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [0: None] 1-6 Makes "PLAYER" power bar look misaligned. Rumble: Unavailable ------------------------------------------------------------------------------------------- Chocobo Racing (U) [SLUS-00844] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2/6: Extended], [4: Extended] with some Shaders. Rumble: Works! ------------------------------------------------------------------------------------------- Chocobo's Dungeon 2 (U) [SLUS-00814] - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 320x240=MDEC/Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] 2/4/6 dungeon looks good, but bad text glitches. Rumble: Unavailable ------------------------------------------------------------------------------------------- Choro Q VER. 1.02 (J) [SLPS 91015] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes selected race track info screen. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes selected race track info screen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- Choro Q2 (J) [SLPS 45018] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes selected race track info screen. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes selected race track info screen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- Chrono Cross (U) [CD1: SLUS-01041] [CD2: SLUS-01080] - ePSXe v.1.9.0 PSX Mode: 320x216=Gameplay, 512x432=In-Game Menu, 640x432=New Game-Continue Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [1: Minimum] Enables battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix enter battle effect. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] [2: Extended] Looks OK. Glitched menu boarders. Rumble: Works! Pete's GPUs Special game fixes: [Remove big polygons] All GPUs Special game fixes: [Odd/even bit hack] Fixes "Status" hang on in-game menu option. (ePSXe v.1.6.0 and lower) Command Line: -noauto Fixes game speed in ePSXe v.1.6.0 ------------------------------------------------------------------------------------------- CTR (Crash Team Racing) (U) [SLUS-94426] - ePSXe v.1.9.0 PSX Mode: 512x216=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes pause menu during race & speeds it up. Pete's OGL2 Framebuffer upload: [2: Full] Stops second intro screen from flickering. Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes pause menu during race. Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks good! =) Recommended Texture filtering: [0: None] 1-6 Adds clear jagged lines to character icons. Rumble: Works! -<Pete's GPUs v1.78> The first intro screen isn't seen. ------------------------------------------------------------------------------------------- Disney's Hercules (U) [SLUS-00529] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes stage load/exit transition. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Gets rid of garbage on stage load/exit. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix stage load/exit effect Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks Good. Rumble: Unavailable ------------------------------------------------------------------------------------------- Destruction Derby (U) [SCUS-94302] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=Splash Screens Pete's OGL2 Off-Screen drawing: [2: Extended] Allows missing intro screens to be seen. Pete's OGL2 Framebuffer effects: [3: Full] Fixes TV on SPEEDWAY track & speeds up un-pause. Pete's OGL2 Framebuffer upload: [0: Minimum] Either option Fixes TV on SPEEDWAY, pick what works better. Pete's GPUs Off-Screen drawing: [4: Extended] Allows missing intro screens to be seen. Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fixes TV on SPEEDWAY. Pete's GPUs Framebuffer access: [0: Emulated vram] OR Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes TV on SPEEDWAY. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks Awesome! Rumble: Unavailable -<Pete's GPUs v1.78> The pause menu creates duplicate in top left corner during the race. <<NOTE>> Special game fixes: [Lazy upload detection] will fix this, but it causes the menu selection icons to trail when they come into the menu. ------------------------------------------------------------------------------------------- Destruction Derby 2 (U) [SCUS-94350] - ePSXe v.1.9.0 PSX Mode: 320x235=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes pause menu. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes pause menu. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes loading menus. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [0: None] 1-6 Main Menu Text/Fences don't look right. =( Rumble: Unavailable ------------------------------------------------------------------------------------------- Ehrgeiz - (U) [SLUS-00809] ePSXe v.1.9.0 PSX Mode: 384x480=Gameplay, 512x480=Menu/Logo, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [4: Extended] Looks good! 1 & 2 cause lines in health meter. Rumble: Works! ------------------------------------------------------------------------------------------- Einhander (U) [SLUS-94243] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [2: Stretched] Fixes text for TF. Recommended Texture filtering: [2: Extended] Looks Great! Pete's GPUs text looks embossed. Rumble: Unavailable ------------------------------------------------------------------------------------------- Final Fantasy 7 (U) [SCUS-94163] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 365x240=In-Game Menus, 640x480=Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes battle transition effect. Pete's OGL2 Framebuffer upload: [2: Full] 'Cause "Special game fixes" says too. ;P Pete's GPUs Off-Screen drawing: [4: Extended] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Allows battle swirl to work. Recommended GPU: Pete's OpenGL2 Driver More filters to make FF7 look nice! ;) Recommended Texture filtering: [4: Extended] Good for 3D. 5/6/2xSaI causes outlines =( Rumble: Unavailable Pete's OGL2 Special game fixes: [Ignore small framebuffer moves] Pete's GPUs Special game fixes: [Adjust framebuffer access] -<All GPUs v1.78/v1.18/v2.9> The "Sony Computer Entertainment America Presents" seems to fade in & out incorrectly. ------------------------------------------------------------------------------------------- Final Fantasy Tactics (U) [SCUS-94221] - ePSXe v.1.9.0 PSX Mode: 356x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [1: Standard] Gets rid of garbage for text without bubbles. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Gets rid of garbage for text without bubbles. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good. Rumble: Unavailable ------------------------------------------------------------------------------------------- Frogger (U) [SLUS-00506 99059] - ePSXe v.1.9.0 PSX Mode: 365x240=Gameplay, 320x240=MDEC, 256x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: Any filter looks great! Hi-Res Textures: [1: 2xSaI] OK too! Rumble: Unavailable ------------------------------------------------------------------------------------------- Front Mission 3 (U) [SLUS-01011] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 512x480=Title Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fix split screen flicker & vertical split bug. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes gear's shadow when close up. Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix split screen flicker. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [2: Extended] Seems OK. Rumble: Works! ------------------------------------------------------------------------------------------- Gex (U) [SLUS-00042 71060] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes "PAUSED" screen. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [2/4/6: Extended] Seems OK. Rumble: Unavailable -<Pete's GPUs v1.78> The "PAUSED" screen shouldn't blackout the screen, instead it should just show the "PAUSED" on the screen without any blackout. (Lunar game fix didn't work.) ------------------------------------------------------------------------------------------- Gex 2: Enter the Gecko (U) [SLUS-00598] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes pointer from melting away. Pete's OGL2 Framebuffer upload: [1: Standard] Fixes pointer at TV remote selection screen. Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes remote screen some. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2/6: Extended] Seem to look good. Rumble: Unavailable -<Pete's GPUs v1.78> If you move the pointer at the TV remote selection screen some times it leaves a cursor instead of it disappearing. <Save State: SLUS_005.98.000> ------------------------------------------------------------------------------------------- Gex 3: Deep Cover Gecko (U) [SLUS-00806] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes pointer from melting away. Pete's OGL2 Framebuffer upload: [1: Standard] Fixes pointer at TV remote selection screen. Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes remote screen some. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] 1-6 Causes some objects to almost disappear. Rumble: Works! -<Pete's GPUs v1.78> If you move the pointer at the TV remote selection screen some times it leaves a cursor instead of it disappearing. ------------------------------------------------------------------------------------------- Gran Turismo 2 (U) - ePSXe v.1.9.0 [Arcade Mode: SCUS-94456) [Simulation Mode: SCUS-94488] PSX Mode: 320x240=Gameplay, 352x480=Title Screen/Menu, 640x480=Splash Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes "STARTING GRID" list screen and effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes "STARTING GRID" list screen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2/6: Extended] Looks good! Rumble: Works! -<Pete's GPUs v1.78> The "STARTING GRID" list effect is missing at start of race. ------------------------------------------------------------------------------------------- Grand Theft Auto: Directors Cut (U) - ePSXe v.1.9.0 [Grand Theft Auto: SLUS-00106] [GTA: London 1969: SLUS-00846] PSX Mode: 320x240=Gameplay, 512x240=Title Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [2:Stretched]Looks good! Recommended Texture filtering: [1: Standard] Seems to look OK. Rumble: Unavailable <<Note>> Save State <SLUS_008.46.000> Will Load Right after Disc Check!! =) ------------------------------------------------------------------------------------------- Invasion from Beyond (U) [SLUS-00709 04-17086CD] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 512x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [1: Standard] Fixes loading screens. Pete's GPUs Off-Screen drawing: [4: Extended] Fixes splash/loading screens. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good! Rumble: Works! ------------------------------------------------------------------------------------------- Jet Moto 2 (U) (SCUS-94167) - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x480=Menu/Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes "SELECT RIDER" screen. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes splash/track loading screens. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Fixes "PAUSED" screen. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [4: Extended] Looks OK, except for fences. Rumble: Unavailable ------------------------------------------------------------------------------------------- Jet Moto 3 (U) [SCUS-94555] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay/MDEC. 512x240=Menus/MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Somewhat fixes track loading meter. Pete's GPUs Framebuffer textures: [1:Black] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [1: Standard] Looks Good. Rumble: Works! -<Pete's GPUs v1.78> After the track has loaded the blue "X - CONTINUE" button should replace the loading meter while the rest of the screen remains the same, and the loaded racers at the start line shouldn't be seen at all. ------------------------------------------------------------------------------------------- Legacy of Kain: Soul Reaver (U) [SLUS-00708] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Enhanced] Fixes splash screens. Pete's GPUs Framebuffer textures: [2: Gfx card buffer] Fixes gate effects. Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [1: Standard] Looks OK. Rumble: Works! ------------------------------------------------------------------------------------------- Lemmings & Oh No! More Lemmings (U) [SLUS-00760 94047] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [1: Standard] [2: Standard] Either looks nice! Rumble: Unavailable Config Controller: [Digital/Mouse (F5)] ------------------------------------------------------------------------------------------- Lemmings 3D (U) [SCUS-94601] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes cursor. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Fixes cursor. Pete's GPUs Framebuffer textures: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver or Pete's GPUs Recommended Texture filtering: [2/6: Extended] Looks good! Rumble: Unavailable Config Controller: [Digital/Mouse (F5)] ------------------------------------------------------------------------------------------- Lunar: Silver Star Story (U) [CD1: SLUS-00628C] [CD2: SLUS-00899C] - ePSXe v.1.9.0 PSX Mode: 320x224=Gameplay, 224x192=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes fade effect sorta. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [6: Extended] Seems OK. 1 & 2 cause random breaks in tiles. Rumble: Works! All GPUs Special game fixes: [Ignore black brightness color] ------------------------------------------------------------------------------------------- MediEvil (U) [SCUS-94227] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC, 640x480=Story/Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes New/Load Game on grave headstone. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [3: Enhanced] Fix New/Load Game on grave headstone & MDEC. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks great on Pete's OGL2! Any on Pete's GPUs Rumble: Works! ------------------------------------------------------------------------------------------- MediEvil 2 (U) [SCUS-94564] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC, 640x480=Story/Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes text on caskets. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes text on caskets. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [1: Standard] Looks good. Rumble: Works! ------------------------------------------------------------------------------------------- Mega Man 8 (U) [SLUS-00453] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Reduce initial MDEC garbage after "GAME START" Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix initial MDEC garbage. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [6: Extended] Seems OK. Rumble: Unavailable ------------------------------------------------------------------------------------------- Mega Man X4 (U) [SLUS-00561] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fix initial MDEC garbage after picking X/Zero. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [6: Extended] Seems OK. Rumble: Unavailable ------------------------------------------------------------------------------------------- Metal Gear Solid (U) [CD1: SLUS-00594] [CD2: SLUS-00776] - ePSXe v.1.9.0 PSX Mode: 320x224=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes special effects. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Enhanced] Shows CD indicator when game has load probs. Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes special effects. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [1: Standard] Looks OK. Snake's eyes get boxed on title. Rumble: Works! <<NOTE>> REAL PSX test results: On Vibration Menu WEAK/STRONG - [WEAK] Small Motor (Intense Vibration) [STRONG] Big Motor (Intense Vibration) ------------------------------------------------------------------------------------------- Moto Racer 2 (U) [SLUS-00738] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=Title Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes fade effect issue when exiting track. Pete's OGL2 Framebuffer upload: [2: Full] Allows first title screen to be seen. Pete's GPUs Off-Screen drawing: [4: Extended] Allows a few more screens to be seen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] [2: Extended] Looks great on track, but not menus. Rumble: Unavailable -<Pete's GPUs v1.78> The first white "Moto Racer 2" screen isn't displayed before MDEC. -<Pete's GPUs v1.78> The track "LOADING..." meter isn't being displayed. Strange how it works loading the menu screen, but not the track. ------------------------------------------------------------------------------------------- Motor Toon Grand Prix (U) [SCUS-94355] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 512x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes Pause. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes load indicator, but no track splash. Pete's GPUs Off-Screen drawing: [0: None] Track load splash screen, but no load indicator. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =) Recommended Texture filtering: [2: Extended] Looks Great! Rumble: Unavailable Config Gamepad: [SCPH-1150] DualAnalog (F5) ------------------------------------------------------------------------------------------- NASCAR 98 (U) [SLUS-00521] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes huge track TVs, and stops flicker on menu. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes splash screens. Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fixes starting grid. Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes huge track TVs. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [2: Extended] Looks good, but breaks up some text. Rumble: Unavailable ------------------------------------------------------------------------------------------- NASCAR 2000 (U) [SLUS-00962] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes track loading meter & flickering. Pete's OGL2 Framebuffer upload: [1: Standard] Fixes "LOADING..." on title screen. Pete's GPUs Off-Screen drawing: [4: Extended] Kinda fixes "LOADING..." on title screen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes track loading meter. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good, but fences look bad. Rumble: Works! -<Pete's GPUs v1.76> The "LOADING..." text shouldn't int the top left hand corner of the screen, instead it should load on top of the "PRESS START" on the title screen. ------------------------------------------------------------------------------------------- NASCAR Rumble (U) [SLUS-01068] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Stops flickering on track loading screen. Pete's OGL2 Framebuffer upload: [2: Full] Stops flickering on track loading screen. Pete's GPUs Off-Screen drawing: [4: Extended] Somewhat fixes first loading screen... Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [4: Extended] Looks good! 1-2 Track HUD disappears/bad text. Rumble: Works! -<Pete's GPUs v1.76> The first loading screen after MDECs should stay not disapear quickly. ------------------------------------------------------------------------------------------- Pac-Man World (U) [SLUS-00439] - ePSXe v.1.9.0 PSX Mode: 512x232=Gameplay/Menus, 320x232=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Looks very nice! No bugs that I notice! Recommended Texture filtering: [2: Extended] [6: Extended] Looks OK. Rumble: Works! -<Pete's GPUs v1.78> Loading screens & indicators are missing after MDECs. ------------------------------------------------------------------------------------------- Parasite Eve (U) [CD1: SLUS-00662] [CD2: SLUS-00668] - ePSXe v.1.9.0 PSX Mode: 320x224=Gameplay, 320x240=MDEC/Title Screen/Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes pause screen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended], [5: Standard] Rumble: Unavailable ------------------------------------------------------------------------------------------- Philosoma (U) [SCUS-94403] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=MDEC 640x480=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes fadeout effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] 1-6 Most text totally disappears on power-ups. =( Rumble: Unavailable ------------------------------------------------------------------------------------------- Pocket Fighter (U) [SLUS-00653] - ePSXe v.1.9.0 PSX Mode: 384x224=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [2/6: Extended] 6 will look better with some shaders. All GPUs Special game fixes: [Expand screen width] Rumble: Unavailable ------------------------------------------------------------------------------------------- Rage Racer (U) [SLUS-00403] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 320x480=Menu Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good. Rumble: Unavailable ------------------------------------------------------------------------------------------- Rally Cross (U) [SCUS-94308] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 512x240=Menu Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Shows splash screen & kinda fixes load meter. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks awesome! Rumble: Unavailable -<Pete's GPUs v1.78> The loading meter screen is incorrect along the left & bottom side. ------------------------------------------------------------------------------------------- Rally Cross 2 (U) [SCUS-94247] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 512x240=Menus/Splash Screens/MDEC Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes car reflection effect. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes reflection effect, screen & load icon. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2/6: Extended] Looks Good. Rumble: Works! Pete's GPUs Special game fixes: [Lazy upload detection] Hides garbage when loading track. -<Pete's GPUs v1.78> The CD loading indicator on the title screen is missing. ------------------------------------------------------------------------------------------- Return Fire (U) [SLUS-00184 301202-0184] - ePSXe v.1.9.0 PSX Mode: 320x240=Always! Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes loading meter cars & in-game car textures. Pete's OGL2 Framebuffer upload: [1: Standard] Fixes loading meter. Pete's GPUs Off-Screen drawing: [1: Minimum] Gets rid of garbage on level select. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [2: Extended] Looks good. Rumble: Unavailable ------------------------------------------------------------------------------------------- Road Rash (U) [SLUS-00035] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes menus screens. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes menus screens. Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [0: None] 1-6 makes biker graphic to look deformed. =( Rumble: Unavailable ------------------------------------------------------------------------------------------- Saga Frontier (U) [SCUS-94230] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition, and splash screen. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Faster battle transition. Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] NEEDS filtering. Neat! OR P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [6: Extended] Seems to be OK. Minor glitch to text bubbles. Rumble: Unavailable ------------------------------------------------------------------------------------------- Sled Storm (U) [SLUS-00955] - ePSXe v.1.9.0 PSX Mode: 512x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes loading meter and draw distance. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes load meter/draw dist Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [0:None] [2: Extended] If you don't mind glitched filtering. Rumble: Works! <<NOTE>> Press F5 to turn on Dualshock analog mode. ------------------------------------------------------------------------------------------- Soulblade (U) [SLUS-00240] - ePSXe v.1.9.0 PSX Mode: 640x240=Gameplay, 256x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes namco disappear effect. Pete's OGL2 Framebuffer upload: [1: Standard] Fixes very first namco disappear effect. Pete's GPUs Off-Screen drawing: [4: Extended] Fixes very first namco splash screen. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks Great! Recommended Texture filtering: [1: Standard], [0: None] Rumble: Unavailable Pete's GPUs Special game fixes: [Lazy upload detection] Hides garbage between stage loads. ------------------------------------------------------------------------------------------- Spyro the Dragon (U) [SCUS-94228] - ePSXe v.1.9.0 PSX Mode: 512x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes "PAUSED" screen. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Fixes first two logo splash screens. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes "PAUSED" screen. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: Any seem to look great! Rumble: Works! ------------------------------------------------------------------------------------------- Street Fighter Alpha 3 (U) [SLUS-00821] - ePSXe v.1.9.0 PSX Mode: 384x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [2/6: Extended] Seems OK. All GPUs Special game fixes: [Expand screen width] Rumble: Works! ------------------------------------------------------------------------------------------- Street Racer (U) [SLUS-00099] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- Strider 2 (U) (CD Printing was swapped on USA versions. SLUS# information via disc data.) Strider [SLUS-01142] - ePSXe v.1.9.0 PSX Mode: 384x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Recommended Texture filtering: [2/6: Extended] Looks good. Rumble: Unavailable All GPUs Special game fixes: [Expand screen width] Strider 2 [SLUS-01163] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 512x480=Menu Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver Recommended Texture filtering: [0: None] [6: Extended] is OK, but Hiryu gets misaligned. Rumble: Works! ------------------------------------------------------------------------------------------- Super Puzzle Fighter 2 Turbo (U) [SLUS-00418] - ePSXe v.1.9.0 PSX Mode: 365x420=Gameplay, 312x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- Tactics Ogre (U) [SLUS-00560] - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes garbage. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- Tales of Destiny (U) [SLUS-00626] - ePSXe v.1.9.0 PSX Mode: 256x240=Gameplay, 320x240=In-Game Menu/Logo Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes text windows. Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [2: Standard] Fixes text windows. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Fixes battle transition effects. Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks OK. 1 & 2 Menu pointer will disappear. Rumble: Unavailable ------------------------------------------------------------------------------------------- Test Drive Off-Road (U) [SLUS-00396] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [1: Standard] Fixes spinning jeep when loading. Pete's GPUs Off-Screen drawing: [4: Extended] Shows more screens, but adds garbage too. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Pete's GPUs Special game fixes: [Lazy upload detection] Hides garbage. Hide some screens. -<Pete's GPUs v1.76> The first intro screen is only seen briefly. -<Pete's GPUs v1.76> On the first screen that uses a load indicator is missing game logo. ------------------------------------------------------------------------------------------- Tetris Plus (U) [SLUS-003380 50005] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- The Next Tetris (U) [SLUS-00862 99572] - ePSXe v.1.9.0 PSX Mode: 640x480=Gameplay, 320x240=MDEC, 640x240=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Any No bugs that I notice! Recommended Texture filtering: [1: Standard] Looks OK. Rumble: Works! ------------------------------------------------------------------------------------------- Thousand Arms (U) [CD1: SLUS-00845] [CD2: SLUS-00858] - ePSXe v.1.9.0 PSX Mode: 320x240=Always Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Enables enter battle transition effect. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Fixes battle transition effect. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] 1-6 Makes font look strange to me. ------------------------------------------------------------------------------------------- Threads of Fate (U) [SLUS-01019] - ePSXe v.1.9.0 PSX Mode: 512x208=Gameplay, 320x240=Publisher Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [2: Standard] Fixes fade, transition, and blur effects. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes menu & effects. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes menu & effects. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good. Rumble: Works! <<NOTE>> Press F5 to turn on Dualshock analog mode. ------------------------------------------------------------------------------------------- Turbo Prop Racing (U) [SCUS-94229] - ePSXe v.1.9.0 PSX Mode: 365x484=Gameplay, 3320x242=MDEC, 512x242=Menu, 640x484=Logo Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [3: Full] Fixes menu. Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Shows first two splash screens. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes menu. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [6: Extended] Looks good. Ring in sun. Rumble: Works! ------------------------------------------------------------------------------------------- Vagrant Story (U) [SLUS-01040] - ePSXe v.1.9.0 PSX Mode: 320x224=Gameplay, 512x448=Title Screen Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes screen wipe effect. Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes special effects. Pete's OGL2 Framebuffer upload: [2: Full] Fixes title screen. Pete's GPUs Off-Screen drawing: [4: Extended] Fixes very 1st "NOW LOADING..."/title screen. Pete's GPUs Framebuffer textures: [2: Gfx card buffer] Allows special effects. Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes special effects. Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [0: None] 1-6 causes Sydney to loose hair. =/ Rumble: Works! Pete's GPUs Special game fixes: [Lazy upload detection] Hides garbage when stating NewGame. ------------------------------------------------------------------------------------------- wipeout (U) [SCUS-94301] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=Splash Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Shows 1st screen & fixes garbage during MDEC. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- wipeout XL (U) [SCUS-94351] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=Splash Screen Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [4: Extended] Shows screens & fixes garbage during MDEC. Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [2: Extended] Looks good! Rumble: Unavailable ------------------------------------------------------------------------------------------- wipeout 3 (U) [SLUS-00865 94078] - ePSXe v.1.9.0 PSX Mode: 512x240=Gameplay, 320x240=MDEC Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! Recommended Texture filtering: [1: Standard] OR [0: None] Rumble: Works! <<NOTE>> Press F5 to turn on Dualshock analog mode. ------------------------------------------------------------------------------------------- Worms (U) [SLUS-00336 14006-WRMPSX] - ePSXe v.1.9.0 PSX Mode: 320x240=Gameplay, 640x240=Splash Pete's OGL2 Off-Screen drawing: [0: None] Pete's OGL2 Framebuffer effects: [0: None] Pete's OGL2 Framebuffer upload: [0: Minimum] Pete's GPUs Off-Screen drawing: [0: None] Pete's GPUs Framebuffer textures: [0: Emulated vram] Pete's GPUs Framebuffer access: [0: Emulated vram] Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] OR Pete's OpenGL2 Driver Recommended Texture filtering: [1: Standard] OR [0: None] with some Shaders. Rumble: Unavailable ******************************************************************************************* Games (Genuine CD) - That are owned by friends that I have borrowed to test. ******************************************************************************************* Legend of Dragoon (U) - ePSXe v.1.5.0 ßeta 176 PSX Mode: !TO BE ADDED! Pete's OGL2 Off-Screen drawing: !TO BE ADDED! Pete's OGL2 Framebuffer effects: !TO BE ADDED! Pete's OGL2 Framebuffer upload: !TO BE ADDED! Pete's GPUs Off-Screen drawing: !TO BE ADDED! Pete's GPUs Framebuffer textures: !TO BE ADDED! Pete's GPUs Framebuffer access: !TO BE ADDED! Recommended GPU: !TO BE ADDED! Recommended Texture filtering: !TO BE ADDED! Rumble: ? Pete's GPUs Special game fixes: [Removes blue glitches] Config Bios: "SCPH7502.BIN" <<NOTE>> Keeping info here 'cause it's somewhat useful. This game was stolen from my friend along with his PSX, and all my CD cases when we were in the process of moving. =( Luckily whoever attempted to steal my PSX Games didn't know I kept them in my pimp leather Case Logic folder. ;P ******************************************************************************************* Thanks & Links ******************************************************************************************* Thanks calb & Galtor for: The opportunity to be on the beta testing team, and all the great chats, ePSXe info & Beta Doc appreciation. =) Thanks _Demo_ for: Recruiting me to ePSXe to test. I really enjoy it. Also I'm glad I've known you since the oldskool ZSNES days, all the help throughout the years, and the fun times we had playin' Counter-Strike. ;) Thanks zsKnight for: Being the first person to allow me to feel like I've been a bit of a contribution to the emulation scene. Answering my countless noob questions in the beginning, and the friendship through the teen years & beyond. Also for the TetriNET ownage. =P I hope life treating you well it's been forever since I've heard from ya. Thanks Pete for: Your you awesome GPUs and listening to my crazy GPU ideas. Been a long time since I've heard from ya. Hope all is well. Thanks Lewpy for: Your sweet GPU as well, all the idling in #ePSXe, and your sweet PSX Screen Mode detection. =) Thanks Keith for: Hosting my beta doc when you did, and hanging out in #ePSXe. Anyone I forgot to thank slap me with a trout, and I'll be sure to add ya. =P ------------------------------------------------------------------------------------------- Official ePSXe Homepage: http://www.epsxe.com/ Pete's Domain: http://www.pbernert.com/ Lewpy's Glide³ GPU v1.42 thread: http://forums.ngemu.com/showthread.php?t=46305 ******************************************************************************************* GreenImp's E-Mail: greenimp@greenimp.epsxe.com GreenImp's Facebook: http://facebook.com/greenimp