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GreenImp's ßeta Testing Documentation for the ePSXe Team
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My goofy comments:
-Thanx "ePSXe webmaster" for the space for the Doc! You Rock! ;D
-Much more complete Documentation now. =)
-To Do: -Finish up Rumble reports info.
-See what glitched text/fences will work fine with Hi-Res + Texture filtering.
-Please E-Mail me any fixes that you know, and how to go about correcting them. My contact
information is at the very bottom of this list.
-Why don't you have information for "Game X" GreenImp? I simply DO NOT own it, and don't
have the Genuine CD to properly test for it, sorry.
-"Your colors suck." ...heh... Old news to me. =P
-I hope this helps some of you out there. =) Enjoy!
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Color code: Red - General
Gray - ePSXe SPU core
Pink - Pete's OpenGL2 Driver
Yellow - Pete's OGL Driver
Fuchsia - Pete's D3D Driver
Lime - P.E.Op.S Soft Driver
Cyan - Pete's Hardware GPUs
Blue - All Driver GPUs
White - Lewpy's 3dfx/Glide³ GPU via using zeckensack's Glide wrapper Emulator
Green - Positive Effect
Maroon - Negative Effect
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General bugs I have found in ePSXe/GPUs:
-Broken\Unplayable Games: Final Fantasy 4, Gex 2 & Gex 3 (Worked fine in v.1.5.2)
-Rumble bugs: Ehrgeiz, Final Fantasy 8 & Metal Gear Solid
-Rumble effects get weaker "less power" everytime you continue/reset.
-<P.E.Op.S GPU v1.17> [Stretching: 2xSaI stretching] Doesn't stretch anymore. =(
-<P.E.Op.S GPU v1.17> When you enable scanlines and you are in the same screen mode,
color depth, and refresh rate that you set the fullscreen mode to in the GPU then it causes
the GPU to not blacken the whole screen.
-<Pete's OpenGL2 v2.8> If "Render mode: [2: Use framebuffer object]" is selected,
"Shader effects = Checked/ON" and "Scanlines = Checked/ON" shouldn't cause screen to be
generally darker, and also causes some effects look incorrect (like transparency becomes
black in Final Fantasy 9) in games.
-<Pete's D3D GPU v1.76> GPU will crash if [Screen smoothing] is Enabled.
-<Pete's GPUs v1.76> If my GeForce card's Antialiasing - Setting = [8xS] then many splash
screens melt to the left.
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Common/Similar bugs that happen on two or more games:
-<Pete's OpenGL2 v2.8> Toggling [Texture filtering] fixes missing textures that shouldn't
have been missing to start with.
-Setting Big or Small Motor to [Sine] may cause ePSXe to have a windows Aplication Error.
Setting Big or Small Motor to [Constant] could fix this bug.
<<NOTE>> Big Motor [Constant], Small Motor [Sine] is the real PSX setting. If this works
with your controller I recommend setting it to this.
If vibration is weak after a savestate load close & re-open ePSXe.
-CDDA music volume can't be toggled on in-game menus.
(NASCAR 98, NASCAR 2000, Rally Cross, Rally Cross 2)
-<Pete's GPUs v1.76> Loading screens and/or indicators/meters are missing.
Special game fixes: [Special upload detection] Didn't seem to help on any of these games.
(Assault Rigs, Pac-Man World, Rally Cross 2)
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Additions/Changes/Feature requests:
-Add a rumble intensifier slider with value count shown for controller vibration.
-An option for auto-select detection of Dualsock or Digital controllers.
-In "Config Controller" dialog rename: [Dualshock SCPH-1200], [Digital SCPH-1010],
[Mouse SCPH-1090], [Gun SCPH-0034], ect.
-Controller emulation for [Analog SCPH-1150] used in Motor Toon Grand Prix and other games.
-.NRG (Nero) Support. (.CDZ Support if pSX Author considers releasing it)
-Any feature to prevent polygons form wiggling would awesome. This drives me nuts on FF9
and many other games too. Also ePSXe could be the first PSX Emulator to implement a
feature like this. ;P
-Option to display PSX Screen Mode in Pete's GPUs like Lewpy's Glide³ GPU does.
-Hi-Res option/fix to render models in Hardware GPUs, like for Spider & Running Wild.
-Sound Interpolation for the ePSXe SPU core. [Like Kode54's VisualBoyAdvance build has ;P]
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Configuration for ePSXe:
Video: Pete's OpenGL2 Driver v2.8, Pete's OpenGL/D3D Driver v1.76,
P.E.Op.S Soft Driver 1.17 & Lewpy's 3dfx/Glide³ GPU v1.42
Pete's GPUs: "Use FPS limit = Enabled", "Use Frame skipping = OFF" (ON=Many Issues),
"Auto-detect FPS/Frame skipping limit = Selected"
Audio: ePSXe SPU core 1.5.2 [All Options = Enabled]
CD-ROM: ePSXe CDR ASPI core 1.5.2
BIOS: SCPH1001.BIN
Game Pad: Rumble - Type [DX Joy1], Big Motor [Constant], Small Motor [Constant]
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Current PC specs:
OS: Microsoft Windows XP Professional (SP2)
CPU: AMD Atholon XP 2800+ (Barton)
RAM: Corsair 512 DDR x 2
Video Card: Leadtek GeForce A7600 GT (256 DDR3 - AGP) (ForceWare Version: 163.71)
Sound Card: Sound Blaster Live! value
Game Pad: Emerald Dualshock SCPH-1200 via PSX TO USB - Dual Vibration Joystick
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Games (Genuine CD) - Bug Reports
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Andretti Racing (U) (SLUS-00264) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay/Splash Screens/MDEC, 512x480=Menus, 640x480=Title
Pete's OGL2 Off-Screen drawing: [1: Standard] Allows car/track to be seen on menus.
Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes TV on tracks.
Pete's OGL2 Framebuffer upload: [2: Full] Fixes loading screen with track map before race.
Pete's GPUs Off-Screen drawing: [4: Extended] Allows intro screens to display correctly.
Either option Fixes TV on race tracks, pick what works better.
Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fixes TV on race tracks.
Pete's GPUs Framebuffer access: [0: Emulated vram]
OR
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes TV on race tracks.
Recommended GPU: Pete's OpenGL2 Driver Less annoying bugs.
Recommended Texture filtering: [1: Standard] Looks good!
Rumble: Unavailable
-<P.E.Op.S GPU v1.17> The black vertical line on the menu shouldn't be indented where the
menu options text is.
-<P.E.Op.S GPU v1.17> The very first game screen that says, "Now Loading..." is missing.
-<Pete's OpenGL2 v2.8> The very first game screen that says, "Now Loading..." is missing
Also the first intro screen that tells you to "Press Start" is displayed incorrectly.
Special game fixes have been tried.
(Off-Screen drawing: [2: Extended] fix these missing screens)
<<NOTE>> Pete's GPUs v1.76 will show missing screens correctly.
-<Pete's GPUs v1.76> After the first menu with the MDEC playing on it the area on the right
side where the selections are shown shouldn't flicker or wiggle intermittently.
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Assault Rigs (U) (SCUS-94405) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [2: Extended] Allows splash screens to be seen.
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [2: Full] Allows screen behind loading meter to be seen.
Pete's GPUs Off-Screen drawing: [4: Extended] Allows some splash screens to be seen.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver Less buggy. =)
Recommended Texture filtering: [2/6: Extended] Looks good!
Rumble: Unavailable
-<Pete's GPUs v1.76 & OpenGL2 v2.8> On the intro that shows the man running in an eye is
misaligned.
-<Pete's GPUs v1.76> The background of the loading meters aren't being displayed.
-<Pete's GPUs v1.76> [Texture filtering: 3+] doesn't filter part of some blocks. The
closest one is located here: Select 1 PLAYER then the block labeled PASSWORD isn't
filtered on the left side.
-The game shouldn't pause/slowdown momentarily when the title is flying into the screen.
I noticed that the FPS drop drastically at that point. Also I tried the fastest GPU for
me with the fastest settings, and it still occurs.
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Beyond the Beyond (U) (SCUS-94702) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Allows battle transition effect & speeds it up.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes battle transition effect.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Allows battle transition effect.
Recommended GPU: Any
Recommended Texture filtering: [6: Extended] Looks good.
-<Pete's OpenGL2 v2.8> In the game menu goto Prepare > Setting > Window > Color > Font.
When you change the Green & Blue values the font color doesn't change correctly. When
you toggle the "Texture filtering" option it will display what you changed.
<Save State: SCUS_947.02.000>
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Bomberman Fantasy Race (U) (SLUS-00823) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [2: Extended] Looks good!
Rumble: Works!
Use: ePSXe v1.5.2 Game won't freeze at title screen.
-Shouldn't freeze at title screen after awhile.
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Bust-A-Move 2: Arcade Edition (U) (SLUS-00233 #21066) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [2: Standard] Looks OK.
-<All GPUs v1.76/v1.17/v2.8> The tiled boxes are still misaligned.
(More the P.E.Op.S GPU than Pete's GPUs) <Save State: SLUS_002.33.000> <Screen Shots>
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C the Contra Adventure (U) (SLUS-00499) - ePSXe v.1.7.0 ßeta 228C
PSX Mode: 320x240=Gameplay, 640x240=Title Screen
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [1: Standard] Allows text to scroll on green 'puter screen.
Pete's GPUs Off-Screen drawing: [4: Extended] Fixes "NOW LOADING" meters.
Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fix green 'puter screen.
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix green computer screen.
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [2: Extended] Looks good.
Rumble: Works!
-CDDA Music is missing. *Broken*
-Adjusting CDDA volume with "MUSIC VOL." on the in-game menu doesn't work.
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Captain Commando (J) (SLPS 01567) - ePSXe v.1.6.0
PSX Mode: 394x240=Gameplay, 640x480=Logo/Sprite Garbage Loading Screen
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Makes DOLG's blocks have colors & lines.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Makes blocks not black.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-3, 5 & 6 Cause lines. 4 Looks OK.
All GPUs Special game fixes: [Expand screen width]
-<All GPUs v1.76/v1.17/v2.8> First stage boss "DOLG" is a bunch of colored blocks, and
sometimes parts of regular enemies are too. <Save State: SLPS_015.67.000>
<<NOTE>> I noticed after the Logo Screen that there is garbage that seems to load all the
sprite graphics, and the final section loads an empty/black area on the bottom
right hand corner of the screen, if that means anything. Also I've tried
different GPUs options/configs/game fixes/toggling "Texture filtering" trick,
backup images, BIOS', CD-ROM config/options just in case it's not loading the data
from the CD correctly, and other emulators. Sigh... NOTHING seems to work. lol
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CastleVania: Symphony of the Night (U) (SLUS-00067) - ePSXe v.1.6.0
PSX Mode: 256x240=Gameplay, 365x240=In-Game Menu/File Menu, 512x240=Title Screen
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Allows other effects.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes intro stage and intro story text.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Allows other effects.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-6 Corrupts some graphics.
-<Pete's GPUs v1.76 & OpenGL2 v2.8> Doesn't take picture when you defeat Dracula in the
intro stage. <Save State: SLUS_000.67.000>
-<Pete's GPUs v1.76 & OpenGL2 v2.8> Candles wiggle. Left side only on OpenGL2, and whole
candle on the other Hardware GPUs.
-<Pete's OpenGL2 v2.8> On the "Select Your Destiny" screen the letters are missing where
it tells the info for the D-pad & buttons do on the controller, but if you toggle the
"Texture filtering" it fixes it even if you put it back to the original setting.
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Chrono Cross (U) (Disc I: SLUS-01041) (Disc II: SLUS-01080) - ePSXe v.1.6.0
PSX Mode: 320x216=Gameplay, 512x432=In-Game Menu, 640x432=New Game-Continue Screen
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [1: Minimum] Enables battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum]
Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix enter battle effect.
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [0: None] [2: Extended] Looks OK. Glitched menu boarders.
Dualshock: Works!
Pete's GPUs Special game fixes: [Remove big polygons]
Command Line: -noauto Fixes game speed bug in ePSXe v.1.6.0
All GPUs Special game fixes: [Odd/even bit hack] Fixes "Status" hang on in-game menu
option. (ePSXe v.1.6.0 and lower)
Use: ePSXe v.1.5.2 for this game. Fixes game speed & screen melting.
-The screen shouldn't melt away after selecting "Continue" on the New Game/Continue screen.
This affects Pete's GPUs, but only ePSXe v.1.6.0 causes this to happen.
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CTR (Crash Team Racing) (U) (SLUS-94426) - ePSXe v.1.6.0
PSX Mode: 512x216=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes pause menu during race & speeds it up.
Pete's OGL2 Framebuffer upload: [2: Full] Stops second intro screen from flickering.
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes pause menu during race.
Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks good! =)
Recommended Texture filtering: [0: None] 1-6 Adds clear jagged lines to character icons.
Rumble: Works!
-<Pete's GPUs v1.76> The second intro screen overlaps with the first screen instead of the
first screen disappearing.
-<ePSXe SPU core 1.5.2> ePSXe won't get to the first into screen.
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Final Fantasy 7 (U) (SCUS-94163) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay, 365x240=In-Game Menus, 640x480=Logo
Pete's OGL2 Off-Screen drawing: [1: Standard]
Pete's OGL2 Framebuffer effects: [2: Standard] Fixes battle transition effect.
Pete's OGL2 Framebuffer upload: [2: Full] 'Cause "Special game fixes" says too. ;P
Pete's GPUs Off-Screen drawing: [4: Extended]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Allows battle swirl to work.
Recommended GPU: Pete's OpenGL2 Driver More filters to make FF7 look nice! ;)
Recommended Texture filtering: [4: Extended] Good for 3D. 5/6/2xSaI causes outlines =(
Pete's OGL2 Special game fixes: [Ignore small framebuffer moves]
Pete's GPUs Special game fixes: [Adjust framebuffer access]
-<All GPUs v1.76/v1.17/v2.8> The "Sony Computer Entertainment America Presents" seems to
fade in & out incorrectly.
-The sound effect when Limits are activating (during the flame like aura that circles
character) doesn't sound right.
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Final Fantasy 8 (U) (SLUS-00892) - ePSXe v.1.6.0
PSX Mode: 320x224=Gameplay/MDEC, 320x216=Battle, 384x216=In-Game Menu, 640x480=Logo
Pete's OGL2 Off-Screen drawing: [1: Standard]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum] Makes battle menus better.
Pete's GPUs Off-Screen drawing: [4: Extended] Shows everything, but battle menu flickers.
Pete's GPUs Off-Screen drawing: [3: Enhanced] Stops battle menu from flickering.
Pete's GPUs Framebuffer textures: [2: Gfx card buffer] Fixes fade when battle is finished.
Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes battle transition effect.
Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [2: Stretched]
Recommended Texture filtering: [2/6: Extended] Looks good, But Esthar Bridges look bad.
Rumble: Doesn't seem to work. =/
-Vibrarion is missing. Logs show nothing.
REAL PSX test results:
On Mini Vibration Menu ON/OFF - Big ONLY (Spins a few times after unpausing when [ON])
Shiva Summon - Big ONLY
Queztol Summon - Big (Vibration during most of the summon)
Small (Few vibrations near end of summon)
Pete's OGL2 Special game fixes: [Ignore small framebuffer moves]
Pete's GPUs Special game fixes: [Lazy upload detection] Hides garbage when overworld loads.
-<Pete's GPUs v1.76> When you leave Balamb Garden less than half the screen fades out.
-<Pete's GPUs v1.76> The intro screens "Published by Square Electronic Arts L.L.C.",
"Squaresoft", credits and pictures should be fading in & out.
-<P.E.Op.S GPU v1.17> The battle transition effect is incorrect.
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Final Fantasy 9 (U) - ePSXe v.1.6.0
(Disc 1: SLUS-01251) (Disc 2: SLUS-01295) (Disc 3: SLUS-01296) (Disc 4: SLUS-09217)
PSX Mode: 320x224=Gameplay/MDEC, 320x218=Battle/In-Game Menu/World Map
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Enables effects.
Pete's OGL2 Framebuffer upload: [2: Full] MDEC to new screen transitions are a 'lil better.
Pete's GPUs Off-Screen drawing: [2: Standard] Enables characters battle stats.
Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes battle swirl effect.
Recommended GPU: Pete's OpenGL2 Driver Works great!
Recommended Texture filtering: [6: Extended] Looks great! Minor glitch on emotion bubble.
Rumble: Works!
Pete's GPUs Special game fixes: [G4 polygon cache]
<<NOTE>> "Use pixel shader for 'PSX texture window' emulation" OFF/UNCHECKED, if it is on
this causes a larger and more breaks in & around text bubbles.
-<Pete's GPUs v1.76> When selecting a monster to fight the finger doesn't flash on the
battle menu.
-<Pete's GPUs v1.76> The yellow highlighter should be seen behind the character names, also
you shouldn't see the yellow turn highlighter on the screen when you pause during battle.
-<ePSXe SPU core 1.5.2> Sometimes the string instrument during battle keeps playing
continuously, and sometimes after battle.
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Final Fantasy Anthology (U)
Final Fantasy 5 (SLUS-00879) - ePSXe v.1.6.0
PSX Mode: 256x224=Gameplay, 320x240=MDEC, 336x240=Logo
Pete's OGL2 Off-Screen drawing: [1: Standard] Allows character to be seen in Town/Dungeon.
Pete's OGL2 Framebuffer effects: [2: Standard] Fixes battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes all effects.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-6 Makes the character on world map look eroded.
Rumble: Unavailable
-No Problems Found!
Final Fantasy 6 (SLUS-00900) - ePSXe v.1.6.0
PSX Mode: 256x224=Gameplay, 320x240=MDEC, 256x240=Save Menu, 336x240=Logo
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [3: Enhanced] Fixes most of the loading menu.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Fixes battle transition effect.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-6 Doesn't look very good.
Rumble: Unavailable
-<Pete's GPUs v1.76> A small part of the load menu flickers in the top save data slot.
<Save State: SLUS_009.00.000>
-<ePSXe SPU core 1.5.2> When you move the cursor the sound is missing, and should be heard.
<Save State: SLUS_009.00.000>
-<ePSXe SPU core 1.5.2> MagiTek attack sounds shouldn't sound like a musical instrument.
Heal Force sound is missing, and should be heard. Bio Attack & Confuser seems to sound
correct though. <Save State: SLUS_009.00.000>
-<ePSXe SPU core 1.5.2> When music is almost finished fading out after a battle it get
really loud for a second.
<<NOTE>> Just reference the SNES game & you'll hear what they should sound like. Other
SPUs and emulators do play the sounds, but they are high-pitched or there tone
seems off.
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Final Fantasy Chronicles (U)
Final Fantasy 4 (SLUS-01360) - ePSXe v.1.6.0
PSX Mode: 256x224=Gameplay, 320x240=MDEC, 256x240=File Menu, 336x240=Logo
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes all effects.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-6 Makes the character on world map look eroded.
Rumble: Unavailable
Use ePSXe v.1.5.2: Game will have no memory card issues.
<<NOTE>> Can load old save state and play in ePSXe v.1.6.0, but still no memory card. =/
-Memory cards can't be loaded says, "MEMORY CARD is not inserted..." If I hit F4 in an
attempt to fix this the controller doesn't work. =/
-<Pete's OpenGL2 v2.8> Save Game Load/In-Game Menus shouldn't have a black rectangle that
covers up the text. Toggling the "Texture filtering option will fix this.
-<Pete's OpenGL2 v2.8> Once your in a battle part of the battle menu's color is distorted.
Toggling the "Texture filtering option will fix this as well.
-<All GPUs v1.76/v1.17/v2.8> Some objects are blocky instead of looking like they mix
with the background... Like during the new game sequence where the characters talk on the
airship, the ship has brown blocks around it that shouldn't be there and should be blue
like the sky.
-<All GPUs v1.76/v1.17/v2.8> Then a little later into the new game sequence the Mysidia
crystal room should have a yellow glass looking floor, not a pure green one.
-<All GPUs v1.76/v1.17/v2.8> Water in the Baron village and castle should look like water
and be flowing.
-<All GPUs v1.76/v1.17/v2.8> In the Baron village inn there is a door with chests behind
it and if you open that door and try to go through it you disappear in the shadow
instead of being able to remain being seen.
<<NOTE>> Pete says the four bugs above seem to be GTE bugs.
Chrono Trigger (U) (SLUS-01363) - ePSXe v.1.6.0
PSX Mode: 256x211=Gameplay, 256x224=In-Game Menu/World Map, 320x240=MDEC, 336x240=Logo
Pete's OGL2 Off-Screen drawing: [1: Standard] Enables portal effect.
Pete's OGL2 Framebuffer effects: [3: Full] Fixes fade in/out effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Enables portal effect.
Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes fade in/out effect.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] ??[4: Extended] Maybe??
Rumble: Unavailable
-<All GPUs v1.76/v1.17/v2.8> The New Game/Slot 1/Slot 2 Menu Screen shouldn't flicker.
-<ePSXe SPU core 1.5.2> When music does a quick fade transition it shouldn't gets really
loud for a second when you walk out of or in to Crono's town area on the world map.
-------------------------------------------------------------------------------------------
Final Fantasy Origins (U) (SLUS-01541)
Final Fantasy - ePSXe v.1.6.0
PSX Mode: 256x240=Gameplay, 320x240=MDEC/Logo, 640x480=Art Gallery
Pete's OGL2 Off-Screen drawing: [1: Standard] Enables defeated monster effect.
Pete's OGL2 Framebuffer effects: [2: Standard] Enables battle transition/spell effects.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard] Enables defeated monster effect.
Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Enables battle effect.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-6 Doesn't look good.
-<All GPUs v1.76/v1.17/v2.8> The spell Holy shouldn't have a box around it.
<Save State: SLUS_015.41.000>
Final Fantasy 2 - ePSXe v.1.6.0
PSX Mode: 256x240=Gameplay, 320x240=MDEC/Logo, 640x480=Art Gallery
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [2: Standard] Enables battle transition/spell effects.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Fixes battle transition effect.
Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Enables battle effect.
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI]
Recommended Texture filtering: [0: None] 1-6 Doesn't look good.
-------------------------------------------------------------------------------------------
!!Broken - ePSXe v.1.6.0!!
-Freezes when video is initialized.
Gex 2: Enter the Gecko (U) (SLUS-00598) - ePSXe v.1.5.2
PSX Mode: 512x240=Gameplay, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes pointer from melting away.
Pete's OGL2 Framebuffer upload: [1:] Fixes pointer at TV remote selection screen.
Pete's GPUs Off-Screen drawing: [1: Minimum]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes remote screen some.
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [2/6: Extended] Seem to look good.
Rumble: Unavailable
Use ePSXe v.1.5.2: Game will load, and won't freeze.
<<NOTE>> Can load old save state and play this game in ePSXe v.1.6.0 =)
-<Pete's GPUs v1.76> If you move the pointer at the TV remote selection screen some times
it leaves a cursor instead of it disappearing. <Save State: SLUS_005.98.000>
-------------------------------------------------------------------------------------------
!!Broken - ePSXe v.1.6.0!!
-Hangs when video is initialized.
Gex 3: Deep Cover Gecko (U) (SLUS-00806) - ePSXe v.1.5.2
PSX Mode: 512x240=Gameplay, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes pointer from melting away.
Pete's OGL2 Framebuffer upload: [1:] Fixes pointer at TV remote selection screen.
Pete's GPUs Off-Screen drawing: [1: Minimum]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes remote screen some.
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [2/6: Extended] Seem to look good.
Rumble: Works!
Use ePSXe v.1.5.2: Game will load, and won't hang.
<<NOTE>> Can't load old save state and play this game in ePSXe v.1.6.0 =(
-<Pete's GPUs v1.76> If you move the pointer at the TV remote selection screen some times
it leaves a cursor instead of it disappearing.
-------------------------------------------------------------------------------------------
Gran Turismo (U) (SCUS-94194) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay, 640x480=Splash Screens
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram] Gets rid of block on the title menu.
Recommended GPU: Pete's OpenGL2 Driver More features than other GPUs, like shaders. ;)
Recommended Texture filtering: [2: Extended] Looks good. Fences don't look as nice.
Rumble: Works!
Config Sound: "Enable Sound (Select to enable ADPCM sound)" is ON/Checked, this happens:
-If "Enable Sound (Select to enable ADPCM sound)" option is OFF/unchecked, then once you
get to "Loading..." screen for the race ePSXe will go back to the intro MDEC causing the
game to get stuck in a loop, and never start a race.
-------------------------------------------------------------------------------------------
Legacy of Kain: Blood Omen (U) (SLUS-00027 70200) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes new menus loading.
Pete's OGL2 Framebuffer upload: [1: Standard] Fixes buttons on the blueish stone menus.
Pete's GPUs Off-Screen drawing: [0: None] Menus work. Intro screen missing.
Pete's GPUs Off-Screen drawing: [4: Extended] Shows some extra screens. Menus don't work.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Right status menu re-load fix?
Recommended GPU: Pete's OpenGL2 Driver Works very well!
Recommended Texture filtering: [0: None] 1-6 Makes Kain look eroded. =/
Rumble: Unavailable
-<Pete's GPUs v1.76> The first "Silicone Knights" intro screen is missing.
<<NOTE>> Special game fixes: [Swap front/back detection] when enabled will fix this, but
then the menus don't display until you move up or down, and even then they still
don't work correctly.
-<Pete's GPUs v1.76> The life/magic/time display shouldn't flicker.
-<ePSXe SPU core 1.5.2> Once you get the first item in the game the voice starts repeating
the last two sentences he said and doesn't end. <Save State: SLUS_000.27.000>
-------------------------------------------------------------------------------------------
Legend of Mana (U) (SLUS-01013) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes exiting world map effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [4: Extended] Fixes rabite loading indicator. Bunk rabite.
Also tried with [Lazy upload detection] ON, and it didn't fix garbage rabite.
Pete's GPUs Framebuffer textures: [2: Gfx card buffer] 0/3 OK. 1=No exit world map effect.
Pete's GPUs Framebuffer access: [1: Gfx card buffer reads] Fixes exiting world map effect.
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [6: Extended] Looks good. Tiny lines on world map objects.
-<Pete's GPUs v1.76 & OpenGL2 v2.8> When placing an artifact there is a black line in the
top left portion of the screen.
-<ePSXe SPU core 1.5.2> Walking sounds in the first inn are incorrect.
<Save State: SLUS_010.13.000>
-------------------------------------------------------------------------------------------
Motor Toon Grand Prix (U) (SCUS-94355) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay, 512x240=Logo
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [2: Standard] Fixes Pause.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [4: Extended] Fixes load indicator, but no track splash.
Pete's GPUs Off-Screen drawing: [0: None] Track load splash screen, but no load indicator.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =)
Recommended Texture filtering: [2: Extended] Looks Great!
Rumble: Unavailable
-Analog SCPH-1150 Controller is not supported. =(
-------------------------------------------------------------------------------------------
Ogre Battle: Limited Edition (U) (SLUS-00467) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Stops garbage from showing up in text windows.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =)
Recommended Texture filtering: [0: None] 1-6 Makes weapons look slightly bent.
-<All GPUs v1.76/v1.17/v2.8> During game play, scroll with the sword close to the very
bottom then scroll up slowly and you will see part of the bottom portion of the map
disappear. <Save State: SLUS_004.67.003>
-<P.E.Op.S GPU v1.17> There is a tiny glitch on the top left side screen that appears once
you get to the title screen then never disappears.
-<P.E.Op.S GPU v1.17> On the first map once you reach the first boss, Warren, his face
graphic before the battle has a vertical line to the right that shouldn't be there.
<Save State: SLUS_004.67.003>
-------------------------------------------------------------------------------------------
Moto Racer (U) (SLUS-00498) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OGL Driver
Recommended Texture filtering: [6: Extended] Looks OK.
Rumble: Unavailable
-<Pete's OpenGL2 v2.8> The bike, bike stats, transmission options, the "SELET BIKE" and
"SELECT GEAR BOX" sections are all missing on the screen.
-------------------------------------------------------------------------------------------
Pac-Man World (U) (SLUS-00439) - ePSXe v.1.6.0
PSX Mode: 512x232=Gameplay/Menus, 320x232=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver Looks very nice!
Recommended Texture filtering: [2: Extended] [6: Extended] Looks OK.
Rumble: Works!
-<Pete's GPUs v1.76> Loading screens & indicators are missing.
-CDDA Audio will go to next track if FPS are under 60 FPS.
-------------------------------------------------------------------------------------------
Parasite Eve 2 (U) (Disc 1: SLUS-01042) (Disc 2: SLUS-01055) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes Aya lighting, and fade effect 'lil better.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Stops garbage from showing up in refection.
Pete's GPUs Framebuffer textures: [2: Gfx card buffer]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes screen when examine.
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =)
Recommended Texture filtering: [0: None] 1-6 Menus become warped, & map gets a thin square.
Vibration: Works!
-<Pete's D3D GPU v1.76> The reflection effects are incorrect, like when you see your
reflection on the floor there is a lighted block around you. <Save State: SLUS_010.42.000>
-------------------------------------------------------------------------------------------
Q*bert (U) (SLUS-00904 99690) - ePSXe v.1.6.0
PSX Mode: 640x240=Gameplay, 320x240=Original Q*bert/MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [4: Extended] Allows 1st splash/loading screen to be seen.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks good! =)
Recommended Texture filtering: [0: None] [1: Extended] Looks good, but minor window glitch.
-<All GPUs v1.76/v1.17/v2.8> On the very first screen where you configure the controller
above the "Q" where the Q*bert logo is at there's a horizontal purple line that should't
be there. (If "Texture filtering" is ON it's very tiny, but very noticeable on P.E.Op.S.)
-<P.E.Op.S GPU v1.17> The bottom line on the score/item/lives boarders are missing.
-------------------------------------------------------------------------------------------
Running Wild (U) (SCUS-94272) - ePSXe v.1.6.0
PSX Mode: 512x240=Always
Pete's OGL2 Off-Screen drawing: [1: Standard] Allows you to see racers.
Pete's OGL2 Framebuffer effects: [0: None] [3: Full] Allows you to see racers if Off-Screen
drawing is set at [0: None] Pick what's fastest.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard] Allows you to see racers.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
<<NOTE>> There are multiple ways to configure to see racers. This is the fastest I think.
Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Seems OK.
Recommended Texture filtering: [2: Extended] Looks Good.
Rumble: Works!
-<P.E.Op.S GPU v1.17> The characters shouldn't break up when [Use Frame skipping] is
Enabled. They tend to break up most at the starting line, and a sometimes during the race.
-<All GPUs v1.76/v1.17/v2.8> The characters shadows seem reversed.
-<Pete's GPUs v1.76 & Pete's OGL2 v2.8> The during the race the characters look like they
are at the original PSX resolution instead of the Hi-Res hardware resolution.
-------------------------------------------------------------------------------------------
Spider (U) (SLUS-00230) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay, 256x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None] Setting it to 1 or 2 didn't fix anything...
Pete's OGL2 Framebuffer effects: [3: Full] Allows spider to be seen.
Pete's OGL2 Framebuffer upload: [2: Full] Fixes "LOADING" splash, but still no load meter.
Pete's GPUs Off-Screen drawing: [4: Extended] Fixes "LOADING" splash screen and meter.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes menus & load meters.
Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [1: 2xSaI] Looks Decent.
Recommended Texture filtering: [0: None] 1-6 Doesn't look very good.
-<Pete's GPUs v1.76 & Pete's OGL2 v2.8> The spider looks like it's at the original PSX
resolution instead of the Hi-Res hardware resolution, when you pause the game the spider
looks correct.
-------------------------------------------------------------------------------------------
Star Ocean: The Second Story (U) (SCUS-94421) - ePSXe v.1.6.0
PSX Mode: 320x224=Gameplay, 311x216=In-Game Menu, 640x480=Title, 320x240=Logo
Pete's OGL2 Off-Screen drawing: [0: None] 1 or 2 Doesn't fix the Title Screen. =/
Pete's OGL2 Framebuffer effects: [1: Minimum] Fixes battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum] 1 or 2 Doesn't fix the Title Screen. =/
Pete's GPUs Off-Screen drawing: [4: Extended]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes title screen menu.
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [2/4/6: Extended] Seems to work OK.
-<Pete's OpenGL2 v2.8> Most of the Title Screen is missing except for the menu.
-<All GPUs v1.76/v1.17/v2.8> Sometimes there are extra vertical lines around characters
that shouldn't be there. <Save State: SCUS_944.21.001>
-------------------------------------------------------------------------------------------
Street Fighter Collection (U)
Super Street Fighter (Disk 1: SLUS-00423) - ePSXe v.1.6.0
PSX Mode: 385x256=Gameplay, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Looks Awesome!
Recommended Texture filtering: [0: None]
All GPUs Special game fixes: [Expand screen width]
-<Pete's OpenGL2 v2.8> There shouldn't be flickering garbage on left side of the screen.
-<P.E.Op.S GPU v1.17> There shouldn't be flickering garbage on left side of the screen.
-<Pete's GPUs v1.76 & Pete's OGL2 v2.8> The left power bar & the right charge meter
should be a solid color. <Save State: SLUS_004.32.000>
Street Fighter Alpha 2 Gold (Disk 2: SLUS-00584) - ePSXe v.1.6.0
PSX Mode: 385x256=Gameplay, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] Looks Awesome!
Recommended Texture filtering: [0: None]
All GPUs Special game fixes: [Expand screen width]
-No Problems Found!
-------------------------------------------------------------------------------------------
Xenogears (U) (Disc 1: SLUS-00664) (Disc 2: SLUS-00669) - ePSXe v.1.6.0
PSX Mode: 320x216=Gameplay, 320x240=Logo
Pete's OGL2 Off-Screen drawing: [2: Extended]
Pete's OGL2 Framebuffer effects: [2: Standard]
Pete's OGL2 Framebuffer upload: [1: Standard]
Pete's GPUs Off-Screen drawing: [4: Extended] Allows PAUSE to show... But causes the rest
of the screen to go black, and sometimes a bunk "PAUSE" text shows up on the
top left corner of the screen.
Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Enables special effects.
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Speeds up special effects.
Recommended GPU: Pete's OpenGL2 Driver
Recommended Texture filtering: [0: None] 1-6 Makes characters look lined up incorrectly.
-<Pete's GPUs v1.76 & Pete's OGL2 v2.8> Menus shouldn't be misaligned. Some seem correct
during a battle.
-<Pete's GPUs v1.76> When you enter the title screen menu the screen should darken a bit
not go totally black. Special game fix: [Swap front/back detection] corrects this but
makes stuff flicker, and go white.
*******************************************************************************************
Games (Genuine CD) - Running with No/very Minor/Common bugs.
*******************************************************************************************
Bogey Dead 6 (U) (SCUS-94307) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes countdown screen when you crash.
Pete's OGL2 Framebuffer upload: [1: Sandard] Countdown don't overlap.
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [2: Gfx card buffer moves] Kinda fixes countdown at crash.
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [1: Standard] Looks good!
-<Pete's GPUs v1.76> Missing the very first "Presented by" screen.
-<Pete's GPUs v1.76> The countdown text shouldn't look like it has a boarder when you crash.
-------------------------------------------------------------------------------------------
Brave Fencer Musashi (U) (SLUS-00726) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay, 640x480=Logo
Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes text inside text bubbles.
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard] Fixes text inside text bubbles.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [2: Extended] Looks Awsome!
OR
Texture filtering: [4: Extended] Hi-Res: [1: 2xSaI] Looks good. Nicer Faces.
Rumble: Works!
<<NOTE>> Press F5 to switch to analog mode.
-------------------------------------------------------------------------------------------
Breath of Fire 3 (U) (SLUS-00422) - ePSXe v.1.6.0
PSX Mode: 320x240-Always
Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes boss death effect.
Pete's OGL2 Framebuffer effects: [3: Full] Fixes Rei's warewolf transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard] Fixes boss death effect.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [0: None] 1-6 Characters look misaligned & lines in windows.
Rumble: Unavalible
-------------------------------------------------------------------------------------------
Bust-A-Move 4 (U) (SLUS-00754) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice!
Recommended Texture filtering: [2: Extended] Looks good!
Rumble: Works!
-------------------------------------------------------------------------------------------
CastleVania Chronicles (U) (SLUS-01384) - ePSXe v.1.6.0
PSX Mode: 256x240=Gameplay, 320x240=Title Screen, 512x240=Logo
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: P.E.Op.S Soft Driver Stretching: [2xSaI] No bugs that I notice!
Recommended Texture filtering: [0: None] 1-6 Makes "PLAYER" power bar look misaligned.
-------------------------------------------------------------------------------------------
Chocobo's Dungeon 2 (U) (SLUS-00814) - ePSXe v.1.6.0
PSX Mode: 256x240=Gameplay, 320x240=MDEC/Logo
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Rumble: ?Unavailable?
Recommended Texture filtering: [0: None] 2/4/6 looks good in dugeon, but bad text glitches.
-------------------------------------------------------------------------------------------
Chocobo Racing (U) (SLUS-00844) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [2/6: Extended], [4: Extended] with some Shaders.
Rumble: Works!
-------------------------------------------------------------------------------------------
Choro Q VER. 1.02 (J) (SLPS 91015) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes selected race track info screen.
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard] Fixes selected race track info screen.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [6: Extended] Looks good!
Rumble: Unavailable
-------------------------------------------------------------------------------------------
Choro Q2 (J) (SLPS 45018) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [1: Standard] Fixes selected race track info screen.
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [2: Standard] Fixes selected race track info screen.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [6: Extended] Looks good!
Rumble: Unavailable
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Chrono Cross (U) (Disc I: SLUS-01041) (Disc II: SLUS-01080) - ePSXe v.1.6.0
PSX Mode: 320x216=Gameplay, 512x432=In-Game Menu, 640x432=New Game-Continue Screen
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [1: Minimum] Enables battle transition effect.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum]
Pete's GPUs Framebuffer textures: [0: Emulated vram] OR [3: Gfx card buffer & software]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix enter battle effect.
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [0: None] [2: Extended] Looks OK. Glitched menu boarders.
Rumble: Works!
Pete's GPUs Special game fixes: [Remove big polygons]
Command Line: -noauto Fixes game speed in ePSXe v.1.6.0
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Disney's Hercules (U) (SLUS-00529) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [3: Full] Fixes stage load/exit transition.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [1: Minimum] Gets rid of garbage on stage load/exit.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fix stage load/exit effect
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [2: Extended] Looks Good.
Rumble: Unavailable
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Destruction Derby (U) (SCUS-94302) - ePSXe v.1.6.0
PSX Mode: 320x240=Gameplay, 640x240=Splash Screens
Pete's OGL2 Off-Screen drawing: [2: Extended] Allows missing intro screens to be seen.
Pete's OGL2 Framebuffer effects: [3: Full] Fixes TV on SPEEDWAY track & speeds up un-pause.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Either option Fixes TV on SPEEDWAY, pick what works better.
Pete's GPUs Off-Screen drawing: [4: Extended] Allows missing intro screens to be seen.
Pete's GPUs Framebuffer textures: [3: Gfx card buffer & software] Fixes TV on SPEEDWAY.
Pete's GPUs Framebuffer access: [0: Emulated vram]
OR
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes TV on SPEEDWAY.
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice! =)
Recommended Texture filtering: [2: Extended] Looks Awesome!
Rumble: Unavailable
-<Pete's GPUs v1.76> The pause menu messes up sometimes during the race.
<<NOTE>> Special game fixes: [Lazy upload detection] will fix this, but it causes the menu
selection icons to trail when they come into the menu.
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Destruction Derby 2 (U) (SCUS-94350) - ePSXe v.1.6.0
PSX Mode: 320x235=Gameplay, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [2: Standard] Fixes pause menu.
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [4: Extended] Fixes pause menu.
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [4: Full software drawing (FVP)] Fixes loading menus.
Recommended GPU: !TO BE ADDED!
Recommended Texture filtering: [0: None] 1-6 Text/Fences don't look right. =(
Rumble: Unavailable
-CDDA Music is missing. *Broken*
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Ehrgeiz - (U) (SLUS-00809) ePSXe v.1.6.0
PSX Mode: 384x480=Gameplay, 512x480=Menu/Logo, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver No bugs that I notice!
Recommended Texture filtering: [4: Extended] Looks good! 1 & 2 casue lines in health meter.
Rumble: !Not Working!
-Rumble isn't working. =(
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Einhander (U) (SLUS-94243) - ePSXe v.1.6.0
PSX Mode: 320x240=Always
Pete's OGL2 Off-Screen drawing: [0: None]
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2 Framebuffer upload: [0: Minimum]
Pete's GPUs Off-Screen drawing: [0: None]
Pete's GPUs Framebuffer textures: [0: Emulated vram]
Pete's GPUs Framebuffer access: [0: Emulated vram]
Recommended GPU: Pete's OpenGL2 Driver Hi-Res textures: [2: Stretched] Fixes text for TF.
Recommended Texture filtering: [2: Extended] Looks Great! Pete's GPUs text looks embosed.
Rumble: ?Unavailable?
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Final Fantasy Tactics (U) (SCUS-94221) - ePSXe v.1.6.0
PSX Mode: 356x240=Gameplay, 320x240=MDEC
Pete's OGL2 Off-Screen drawing: [1: Standard] Gets rid of garbage for text without bubbles.
Pete's OGL2 Framebuffer effects: [0: None]
Pete's OGL2